Azul is inspired by the Portuguese love of decorating walls with mosaic blue and white ceramic tiles, as the players similarly use tiles to decorate in the game.
Board games are a great way to have fun with family and friends. Board games are played in a variety of ways including with cards, items such as letters, chess pieces, dice, and many others related to that particular game.
There are many board games on the market, and the Azul board game is one of them. The Azul board game is played with pieces of tiles for the purpose of winning the game.
The tiles (originally blue and white ceramics), referred to as azulejos, which were introduced by the Moors and embraced by the Portuguese, inspired the desire to elaborately decorate the Royal Palace walls.
What is the objective of the Azul board game?
In the Azul board game, your aim should be to have the most points at the end of the game. The game will end after a round in which at least one player has completed a horizontal line of five consecutive tiles on their wall.
The game is played over a number of rounds and each of them comprise three phases, namely, the factory offer, wall-tiling and preparing the next round.
Azul board game
In the first phase of the game (factory offer), the starting player has to place their marker in the center of the table and then take the first turn.
The game is played clockwise. You can either pick all tiles of the same colour from any factory display and move the remaining tiles to the center of the table or pick all tiles of the same colour from the center of the table.
If you are the first player in a round to pick from the center of the table, you will take the starting player marker and place it on the leftmost free space of your floor line.
Add the tiles you picked to one of five pattern lines on your player board from right to left. The goal in this phase is to complete many pattern lines because the wall-tiling phase only allows you to move tiles from complete lines to the matching lines on your wall.
The wall tiling phase involves all players simultaneously as they move tiles from their complete pattern lines to their walls.
Move the rightmost tile of each complete line to the space of the same colour in the matching line of your wall. Every time you move a tile, you score points.
Then proceed to remove all tiles with no more space on the right and place them into the lid of the game box for storing.
If no one has completed a horizontal line of five consecutive tiles on their wall yet in the “preparing the next round” phase of the game, prepare the next round.
The player with the starting player marker will refill every factory display with four tiles from the bag. If the bag is empty, refill the tiles that have been placed in the lid of the box and keep refilling the remaining factory displays to start a new round.
How does scoring work?
Every tile you move to your wall is placed on the matching colour space. If there are no tiles directly adjacent (vertical and horizontal) to the newly-placed tile, you gain one point.
If there are tiles adjacent, check if one or more tiles are linked to the new placed tile horizontally, and if there are, gain that number of points.
Then check vertically, and similarly, if there are adjacent tiles, gain as many points as there are tiles. Check if you have any tiles in your floor line.
For each tile in your floor line, you lose the number of points that you gained, and you should then adjust your scoring marker accordingly.
What happens at the end of the game?
The Azul board game basically ends right after the wall tiling phase when at least one player has completed one or more horizontal line(s) of five consecutive tiles on a wall.
An additional two points is scored for every complete horizontal line of five consecutive tiles on your wall, and an additional seven points is scored for every complete vertical line of five consecutive tiles on a wall.
You also get an extra 10 points for each colour for which you have placed all five tiles on your wall.
The Variant Play
This is a different way of playing the game and in this case, players use the grey side of the player boards.
The rules remain the same as those of the normal game with the exception that when you move a tile from a pattern line to the wall, you can place it on any space of its matching wall line.
As the game progresses, you will find that in each of the five vertical lines of your wall, no colour appears more than once.