Ownership of the greatest resource in Terra Nova has factions fighting to control as much of the greatest commodity, land, as possible, for power and influence over nations.
If you have ever dreamed of owning and leasing a land, then you may have the make-believe opportunity to do so in this upcoming board game that is centred around the most valuable resource, land.
The beauty and appeal of board games nowadays is how they come up with a wide range of different themes for players.
The Terra Nova board game is about claims on land and power. The more land you own and control, the better your chances of claiming the ultimate victory in the game. Terra Nova is a simplified standalone game based on the influential Terra Mystica game.
Terra Nova details
The Terra Nova board game is a game that implements area majority, influence, enclosure, and grid movement as mechanisms to play and understand the game optimally.
Terra Nova can be played by people aged 10 years and older and the entire gameplay lasts up to 45 minutes. Two to four players can play Terra Nova.
The pared-down version of the Terra Mystica game makes use of a smaller board and smaller player mats, reducing the time of the game from the two plus hours to between 45 to 90 minutes.
Terra Nova board game
Terra Nova is a strategic game from Europe in which a smart system of movement and boundary-building equips you with the tools you need to claim and lead nations.
To play the game, players need to start by placing their pioneers on any empty hex on the board they choose, one at a time.
When all pioneers have been placed, players can start trying to control areas on the board. On your turn, you need to take three actions if this is possible.
Players need to move at least one of their pioneers in a straight line based on any of the six sides or directions of the hex they are on.
You can move as far or as little as you would like to, and you are only restricted by the edge of the board, another pioneer or a border stone.
After you have moved a pioneer, you can either move a second pioneer and place a border stone on an empty hex, adjacent to where one of the pioneers ended their movement, or place two border stones on empty hexes adjacent to where the pioneer moved to.
The boards are divided into eight environments, each of which has its own characteristic colours and graphics.
You need to fence off these areas and how you do that using border stones will determine how well you will score in the game. Fencing off is known as walling off or to wall off and there are four ways that walling off can be achieved by players.
Terra Nova factions
In the game, players have factions, and they need to use their faction’s powers to grow their presence on the board.
They can do this by constructing buildings on the terrain that match their faction and spaces can be terraformed to allow a faction to build there on future turns.
Setting up the Terra Nova board game
To set up the Terra Nova board game, start by laying the board and the hex pieces out so that they are within easy reach of all players.
Hand out the respective colours of the pioneers to each player using only the number for your player count. Set the disc in your colour at the “0” space on the score tracker and start playing.
Before you begin, the rules of the game explain that you have been sent out to claim new land on your liege, and the game gives players the motivation to do exactly that, to claim as much as they possibly can.
Walling off and scoring
Walling off is how you score in the Terra Nova board game and there are varying ways that you can score from it. If an area has more than four environments, it will not score. If it has three environments, the area scores one point per enclosed hex.
For an area with two environments, each hex will score two points, and for an area with one environment, each hex will score three points. If more than one player’s pioneers are in an enclosed area, the points will go to the player with the majority of pioneers.
If there is a tie, points are split between players and are then rounded down. Play continues until all regions are walled off and scored, and the player with the most points wins.