Titanfall 2: Why did it fail?

Titanfall 2’s initial failure is attributed to bad timing, as the release of the game was sandwiched between the release of two other popular games in 2016.

For most avid gamers, Titanfall 2 is one of the prime examples of a quality game that did not receive the recognition it deserved due to poor planning. Released in 2016, the game, critically, was better reviewed by both industry insiders and gamers than its predecessor. However, a month after its release, the game could be found in the pickup box of gaming stores for an average of $10. By this time, it had already achieved more than its predecessor.

Some of the games achievements, which see the player(s) take down gigantic robots despite its initial perceived failure, are more than what the first Titanfall achieved. These include receiving a rating of 89 on Metacritic, which is three more points higher than the 86 for Titanfall. Moreover, the game received an aggregate user score of 8.8, compared to Titanfall’s 6.4. Lastly, the game had been created to be available on more platforms, including the PC, Xbox and PlayStation.

Hence, the game’s failure is attributed to bad timing, in reference to its release date. This is as the release of Titanfall 2 was sandwiched between two other games with an avid and dedicated following. On 21 October 2016, EA’s Battlefield 1 was released. Then, on 28 October 2021, Titanfall 2 was released, which would have not been a problem if a week later, on 4 November 2016, Call of Duty Infinite Warfare was not released.

Despite its initial disappointment, Titanfall 2 has enjoyed some sporadic resurgence in popularity in the years since its release. The most memorable of which being in 2019, when a spin-off of the game, Apex Legends was released. Then again last year in 2020, Titanfall 2 was released as part of Steam’s Library.